Developing Shooter Game Interaction using Eye Movement Glasses

  • Abdullah Iskandar Politeknik Elektronika Negeri Surabaya, Indonesia
  • Achmad Basuki Politeknik Elektronika Negeri Surabaya, Indonesia
  • Artiarini Kusuma Nurindiyani Politeknik Elektronika Negeri Surabaya, Indonesia
  • Faris Rasyadi Putra Politeknik Elektronika Negeri Surabaya, Indonesia
  • Mohamad Safrodin Politeknik Elektronika Negeri Surabaya, Indonesia
Keywords: shooter game, eye controller, eye glasses


A quadriplegic is a paralysis that affects limitations in some physical movements and psychological disorders. They have limited media to interact with computers so a suitable solution is needed in the form of a media that can recognize other body parts movements which in this research uses eye movement. one of the solutions to this problem is to propose alternative technologies to interact and play games. We propose a simple technique by using a camera mounted on the glasses that will take the eye area. This technique will help reduce unnecessary parts of eye detection so that performance increases. The eyes will be processed using basic image processing and then determined the center position of the pupil using the Mean method. This system consists of pupil movements for pointer motion control and blinking of eyes for shooting. The performance test of this method toward the system, which has used 10 people with 7 experiments, shows an accuracy of 84.86 percent, the speed of movement with a duration of 2.22 seconds and the speed of response blinking with a duration of 0.026 seconds. In addition, we can distinguish between intentional blink and unintentional blink in which intentional blink has a duration of 0.30 seconds and unintentional 0.12 seconds. It can be concluded that by using this method and this technique is able to achieve good accuracy and also able to use intentional blink as shoot trigger.


Download data is not yet available.


Nur Fadhilah Al-Karimah, Subjective Well-Being pada Penyandang Tuna Daksa, Jurnal Penelitian dan Pemikiran Psikologi, Vol. 13, No. 1, pp. 57-64, 2018. DOI:

Word Health Organization, World Report on Disability, WHO Press (Geneva), 2011.

Dedy Ariyanto, Peran Teknologi Pembelajaran dalam Mendukung Implementasi Pendidikan Inklusi, International Conference on Special Education in Southeast Asia Region, pp. 381-386, 2017.

Linda A. Jackson, Edward A. Witt, Alexander Ivan Games, Hiram E. Fitzgerald, Alexander Von Eye, Yong Zhao, Information technology use and creativity: Finding from The Children and Technology Project, Computers in Human Behaviour, Vol. 28, pp. 370-376, 2011. DOI:

Somaya Adwan, Hamzah Arof, Modified Integral Projection Method for Eye Detection using Dynamic Time Warping, International Journal of Computer Applications, Vol. 8, No. 1(A), pp. 187-200, 2012.

Muhammad Usman Ghani, Sarah Chaudhry, Gaze Pointer: A Real Time Mouse Pointer Control Implementation based on Eye Gaze Tracking, International Multi Topic Conference, pp. 154-159, 2013.

Tereza Soukupova, Jan Cech, Real-Time Eye Blink Detection using Facial Landmarks, Computer Vision Winter Workshop, pp. 1-8, 2016.

Chao Gou, Yue Wu, Kang Wang, Kunfeng Wang, Fei-Yue Wang, Qiang Ji, A Joint Cascade Framework for Simultaneous Eye Detection and Eye State Estimation, Pattern Recognition, Vol. 67, pp. 10-13, 2018. DOI:

A. Pasarica, R. G. Bozomitu, V. Cehan, R. G. Lupu, C. Rotariu, Pupil Detection Algorithm for Eye Tracking Applications, International Symposium for Design and Technology in Electronic Packaging, pp. 161-164, 2015. DOI:

Ke-ke Gu, Real-time Pupil Detection based on Contour Tracking, Current Trends in Computer Science and Mechanical Automation, Vol. 2, pp. 31-40, 2017. DOI:

Tarun Kumar, Karun Verma, A Theory Based on Conversion of RGB image to Gray Image, International Journal of Computer Applications, Vol. 7, No. 2, pp. 5-12, 2010. DOI:

Khalil Ibrahim Alsaif, Raghad Hazim Hamid, Study the Effect of Threshold Value on Object Detection, International Journal of Computer Applications, Vol. 179, No. 16, pp. 10-13, 2018. DOI:

Jianzhou Yan, Stephen Lin, Learning the Change for Automatic Image Cropping, IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 971-978, 2013.

Artem Lenskiy, Rafal Paprocki, Blink Rate Variability during Resting and Reading Sessions, IEEE Conference on Norbert Wiener in the 21st Century, pp. 90-95, 2016. DOI:

How to Cite
Iskandar, A., Basuki, A., Nurindiyani, A. K., Putra, F. R., & Safrodin, M. (2020). Developing Shooter Game Interaction using Eye Movement Glasses. EMITTER International Journal of Engineering Technology, 8(1), 67-85.