Review of A* (A Star) Navigation Mesh Pathfinding as the Alternative of Artificial Intelligent for Ghosts Agent on the Pacman Game
Shortest pathfinding problem has become a populer issue in Gameâ€™s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, especially in games world. In this paper, NavMesh was implemented by using A* (A star) algorithm and examined in Unity 3D game engine. A* was an effective algorithm in shortest pathfinding problem because its optimization was made with effective tracing using segmentation line. Pac-Man game was chosen as the example of the shortest pathfinding by using NavMesh in Unity 3D. A* algorithm was implemented on the enemies of Pac-Man (three ghosts),Â which path was designed by using NavMesh concept. Thus, the movement of ghosts in catching Pac-Man was the result of this review of the effectiveness of this concept. In further research, this method could be implemented on several optimization programmes, such as Geographic Information System (GIS), robotics, and statistics.
Mahardiansyah Kartika, Dijkstraâ€™s Algorithm Application on the Pac-Man Game, Makalah IF2091 Struktur Diskrit Program Studi Teknik Informatika STEI ITB Bandung, 2010-2011.
Xiao Cui and Hao Shi, An Overview of Pathfinding in Navigation Mesh, IJCSNS International Journal of Computer Science and Network Security, 48 VOL.12 No.12, 2012.
Xiao Cui and Hao Shi, A*-based Pathfinding in Modern Computer Games, IJCSNS International Journal of Computer Science and Network Security, 48 VOL.11 No.12, 2011.
Official Website of 3D Game Engine http://unity3d.com, accesed on October 2015.
Shortest Pathfinding, http://qiao.github.io/PathFinding.js/visual/, accesed on November 2015.
The copyright to this article is transferred to Politeknik Elektronika Negeri Surabaya(PENS) if and when the article is accepted for publication. The undersigned hereby transfers any and all rights in and to the paper including without limitation all copyrights to PENS. The undersigned hereby represents and warrants that the paper is original and that he/she is the author of the paper, except for material that is clearly identified as to its original source, with permission notices from the copyright owners where required. The undersigned represents that he/she has the power and authority to make and execute this assignment. The copyright transfer form can be downloaded here .
The corresponding author signs for and accepts responsibility for releasing this material on behalf of any and all co-authors. This agreement is to be signed by at least one of the authors who have obtained the assent of the co-author(s) where applicable. After submission of this agreement signed by the corresponding author, changes of authorship or in the order of the authors listed will not be accepted.
Plagiarism screening will be conducted by EMITTER Journal Editorial Board using iThenticate Plagiarism Checker and CrossCheck plagiarism screening service. Author should download and signing declaration of plagiarism form here and resubmit it with copyright transfer form via online submission.